New civs:
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Huns

* Are a cavalry based civ.

* Unique unit is the "Tarkan". It is a cavalry
unit that has a bonus vs. buildings.

* Their cav archers are 25% cheaper.

* Stable units are trained faster.

* They get Paladins.

* Will NOT get Champions.

* Will be good a rushing.

* Will NOT get camels.

* They do NOT need to build houses, ever.
At the start of the game they can support enough
units for the pop cap.

* They start with 100 less wood then normal.

* Their Trebs have a higher hit rate
(50% chance of success, as opposed to other civs 30%)

* They have a weak late game economy.

* Team bonus lets stable units train faster.

* Their unique tech is called "Atheism".
It makes relic & wonder wins take twice as long to complete.
It also halves the price of Spies.

Spanish

* They are a "generalist" civ.

* They have a +50% trade bonus.

* They have two unique units.

* Their first unique unit is the "conquistador".
It is a mounted musketeer. It is "very expensive".
It costs 60 food and 70 gold.

* Their second unique unit is the "missionary".
It is a fast moving, mounted monk. They are built
at the monastery and not at the castle.
They have less range then a monk and can not pick up relics.
It costs 100 gold and has the same hit points as
a normal monk.

* They build their buildings 30% faster, except when
building Wonders.

* Have access to all cavalry and infantry units
and upgrades (except camels).

* They have "great" monks. One of their civ bonuses
will benefit their monks.

* They have access to all gunpowder units.

* All upgrades from the Blacksmith require no gold
(they still cost food however).

* Their siege is not particularly spectacular.
They don't even get siege engineer.

* They are quite good on the water and have a
naval bonus that improves their cannon galleons.
It makes their cannonballs travel faster through the air,
and get ballistics.

* They will get sappers.

* They will NOT get crop rotation.

* They have very poor foot archers.
They don't even get crossbowmen.

* Their unique tech is called "Supremacy".
It will make their villagers "super-tough".
Apparently they will be upgradeable to almost the same
toughness as long swordsmen.

* Their wonder is the "Tower D'Oro" (Tower of gold).

* Team bonus increases the profit from trading.

Mayans

* Unique unit is the "Plumed Archer".

Elite Plumed Archer stats:

Cost: Unknown
Upgrade Cost: Unknown
HP: 65
Attack: 5
Armor: 0/2
Range: 5
Special: It is faster then a normal foot archer.
Benefits from their cheap foot archer civ bonus.

* Their resource sites (except for farms) last 25% longer.
It’s as if their boars had 375 food each, for example.
Mayan villagers don’t gather any faster.
They don’t carry any extra.
They can just keep working at a given site for
longer than other folks.
This is an advantage in the early game because, in effect,
they get 25% more sheep, berries, deer, shore fish, and boars
than other people.
It is an advantage in the late game because
their gold & stone takes longer to run out.
They are good at turtling because
it doesn’t cost them as much in resources.

* They have access to every economic upgrade
except gold shaft mining.

* Archers cost -10% in Feudal age,
-20% in Castle age, and -30% in imperial age.

* They start with four villagers.

* They have access to all the farm techs.

* Will NOT have access to stables or ANY horse units.

* Will NOT get champions.

* They have fully-upgraded skirmishers and Halberdiers.

* Will have a "Eagle Warrior" instead of a scout
to start with. He is not as fast as a scout but
he is tougher in combat.

* Will have a new art set.

* Their monks look different from everyone else’s.
They have fancy headdresses and colorful robes.

* Their castle is a stepped pyramid.

* Will NOT have access to any gunpowder units.

* Their unique tech is called "El Dorado".
It will increase the hit points of their eagle warrior to 100.

* Team bonus will give players half price walls and palisades.

Aztecs

* Villagers get +5 carry capacity.

* All military units are created 15% faster.

* Will NOT have access to stables or ANY horse units.

* They have fully-upgraded skirmishers and pikemen.

* Will have an "Eagle Warrior" instead of a scout to start with.

* Will have a new art set.

* Will have "super-monks". They have access to all
the monk techs and every time you research a monk
tech their monks will gain +5 hit points (85 hit point max).

* Their monks look different from everyone else’s.
They have fancy headdresses and colorful robes.

* Their castle is a stepped pyramid.

* Will NOT have access to any gunpowder units.

* Unique unit is the Jaguar Man.

Elite Jaguar Warrior stats:

Cost: 60 Food 30 Gold
Upgrade cost: unknown
HP: 75
Attack: 12
Armor: 2/0
Special: It has a rather large bonus vrs infantry units.

* Unique tech is called "Garland Wars".
It will give their infantry units +4 attack.

* Team bonus increases gold generated by relics by 33%.

Koreans

* They are a defense-oriented civ.

* They get all tower upgrades for free. After they
research chemistry they get the bombard
tower upgrade for free as well.

* They mine stone 15% faster.

* Villagers have +2 line of sight.

* Will have two unique units.

* First unique unit is the "Turtle Boat".

Cost: unknown
Upgrade cost: unknown
HP: 300
Attack: 50
Armor: unknown
Range: 5
Special: It is the only boat that has regular armor.
It is very slow and has a low rate of fire.
It is best countered by bombard cannons, bombard towers,
and multiple fireships or demoships.

* Second unique unit is the "War Wagon"

Elite War Wagon stats:
Cost: 80 Wood, 60 Gold
upgrade cost: unknown
HP: 200
Attack: 9
Armor: 0/4
Range: 6
Special: Korean UU, Upgraded by blacksmith range upgrades,
seige engineers, mounted unit upgrades.
Takes increased damage from pikes,
skirmishers, camels, and anti-seige units

* Will NOT get Blast Furnace.

* Will NOT get plate barding.

* Have access to all dock upgrades.

* Have siege engineers.

* Have Halbardiers.

* Have Arbolests and all blacksmith archer upgrades.

* Have Champions and all blacksmith infantry upgrades.


* Have access to all ships except demo ships,
and Elite cannon galleys.

* Have access to Bombard Towers and Siege Onagers.

* Unique tech is called "Shinkichon" and
it gives their Onagers +2 range.

* Team bonus gives Onagers +1 range.