New civs: ============================================ Huns * Are a cavalry based civ. * Unique unit is the "Tarkan". It is a cavalry unit that has a bonus vs. buildings. * Their cav archers are 25% cheaper. * Stable units are trained faster. * They get Paladins. * Will NOT get Champions. * Will be good a rushing. * Will NOT get camels. * They do NOT need to build houses, ever. At the start of the game they can support enough units for the pop cap. * They start with 100 less wood then normal. * Their Trebs have a higher hit rate (50% chance of success, as opposed to other civs 30%) * They have a weak late game economy. * Team bonus lets stable units train faster. * Their unique tech is called "Atheism". It makes relic & wonder wins take twice as long to complete. It also halves the price of Spies. Spanish * They are a "generalist" civ. * They have a +50% trade bonus. * They have two unique units. * Their first unique unit is the "conquistador". It is a mounted musketeer. It is "very expensive". It costs 60 food and 70 gold. * Their second unique unit is the "missionary". It is a fast moving, mounted monk. They are built at the monastery and not at the castle. They have less range then a monk and can not pick up relics. It costs 100 gold and has the same hit points as a normal monk. * They build their buildings 30% faster, except when building Wonders. * Have access to all cavalry and infantry units and upgrades (except camels). * They have "great" monks. One of their civ bonuses will benefit their monks. * They have access to all gunpowder units. * All upgrades from the Blacksmith require no gold (they still cost food however). * Their siege is not particularly spectacular. They don't even get siege engineer. * They are quite good on the water and have a naval bonus that improves their cannon galleons. It makes their cannonballs travel faster through the air, and get ballistics. * They will get sappers. * They will NOT get crop rotation. * They have very poor foot archers. They don't even get crossbowmen. * Their unique tech is called "Supremacy". It will make their villagers "super-tough". Apparently they will be upgradeable to almost the same toughness as long swordsmen. * Their wonder is the "Tower D'Oro" (Tower of gold). * Team bonus increases the profit from trading. Mayans * Unique unit is the "Plumed Archer". Elite Plumed Archer stats: Cost: Unknown Upgrade Cost: Unknown HP: 65 Attack: 5 Armor: 0/2 Range: 5 Special: It is faster then a normal foot archer. Benefits from their cheap foot archer civ bonus. * Their resource sites (except for farms) last 25% longer. It’s as if their boars had 375 food each, for example. Mayan villagers don’t gather any faster. They don’t carry any extra. They can just keep working at a given site for longer than other folks. This is an advantage in the early game because, in effect, they get 25% more sheep, berries, deer, shore fish, and boars than other people. It is an advantage in the late game because their gold & stone takes longer to run out. They are good at turtling because it doesn’t cost them as much in resources. * They have access to every economic upgrade except gold shaft mining. * Archers cost -10% in Feudal age, -20% in Castle age, and -30% in imperial age. * They start with four villagers. * They have access to all the farm techs. * Will NOT have access to stables or ANY horse units. * Will NOT get champions. * They have fully-upgraded skirmishers and Halberdiers. * Will have a "Eagle Warrior" instead of a scout to start with. He is not as fast as a scout but he is tougher in combat. * Will have a new art set. * Their monks look different from everyone else’s. They have fancy headdresses and colorful robes. * Their castle is a stepped pyramid. * Will NOT have access to any gunpowder units. * Their unique tech is called "El Dorado". It will increase the hit points of their eagle warrior to 100. * Team bonus will give players half price walls and palisades. Aztecs * Villagers get +5 carry capacity. * All military units are created 15% faster. * Will NOT have access to stables or ANY horse units. * They have fully-upgraded skirmishers and pikemen. * Will have an "Eagle Warrior" instead of a scout to start with. * Will have a new art set. * Will have "super-monks". They have access to all the monk techs and every time you research a monk tech their monks will gain +5 hit points (85 hit point max). * Their monks look different from everyone else’s. They have fancy headdresses and colorful robes. * Their castle is a stepped pyramid. * Will NOT have access to any gunpowder units. * Unique unit is the Jaguar Man. Elite Jaguar Warrior stats: Cost: 60 Food 30 Gold Upgrade cost: unknown HP: 75 Attack: 12 Armor: 2/0 Special: It has a rather large bonus vrs infantry units. * Unique tech is called "Garland Wars". It will give their infantry units +4 attack. * Team bonus increases gold generated by relics by 33%. Koreans * They are a defense-oriented civ. * They get all tower upgrades for free. After they research chemistry they get the bombard tower upgrade for free as well. * They mine stone 15% faster. * Villagers have +2 line of sight. * Will have two unique units. * First unique unit is the "Turtle Boat". Cost: unknown Upgrade cost: unknown HP: 300 Attack: 50 Armor: unknown Range: 5 Special: It is the only boat that has regular armor. It is very slow and has a low rate of fire. It is best countered by bombard cannons, bombard towers, and multiple fireships or demoships. * Second unique unit is the "War Wagon" Elite War Wagon stats: Cost: 80 Wood, 60 Gold upgrade cost: unknown HP: 200 Attack: 9 Armor: 0/4 Range: 6 Special: Korean UU, Upgraded by blacksmith range upgrades, seige engineers, mounted unit upgrades. Takes increased damage from pikes, skirmishers, camels, and anti-seige units * Will NOT get Blast Furnace. * Will NOT get plate barding. * Have access to all dock upgrades. * Have siege engineers. * Have Halbardiers. * Have Arbolests and all blacksmith archer upgrades. * Have Champions and all blacksmith infantry upgrades. * Have access to all ships except demo ships, and Elite cannon galleys. * Have access to Bombard Towers and Siege Onagers. * Unique tech is called "Shinkichon" and it gives their Onagers +2 range. * Team bonus gives Onagers +1 range. |